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GameMakersToolkit

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How to keep players engaged (without being evil about it)

Hello! Here's your new episode, on different ways games can keep your attention and engagement until the credits roll.

Next up is either the co-op video or the return of Boss Keys.

Sorry about the delay on this one. I've made 2018 a year to really focus some more time on my real life (after dedicating so many of the previous ones to GMTK). I'm moving house, starting a new relationship, and things like that. So I thank you for your patience while I readjust. GMTK will always be my passion and my priority, but I might be a little slow at the moment.

How to keep players engaged (without being evil about it)

Comments

God, great, I just learned a lesson, this is exactly what I need, I like it a lot.

SLG

Thanks, I like it when people notice the little touches :P

Game Maker's Toolkit

Really nice editing on this one Mark! Especially the transition into Titanfall 2 for Pacing

Steven Thornton

Awesome video and I love your run down of ways games "completely hijack your brain" and dismissal of such tactics and unethical. There's a lot of game design out there that takes BF Skinner as a hero rather than a villain.

I made a crappy picross game for iPhone once. Making a proper game is a future goal of mine, though :)

Game Maker's Toolkit

Awesome!!

michael bukachi

Thanks for the update

Lust and Kinky Games

Heat Signature was one of the most engaging games I've played in a long time, I think because even after having played for a long time and really having a feel for the systems, it can still surprise me with situations / combinations I've never encountered before. Another one is maybe Dishonored 2 which I just couldn't stop playing even after I was bored to death with its missions and exhausted the possibilities its systems provide (not to mention being annoyed by some design choices here and there), simply because I found the atmosphere of Karnaca so engrossing I didn't want to leave. This was yet another great video, super well done!

Parachuting Turtle

Hey Mark, i was wondering if you've made any games? With all your insight I'd ve very interested in playing something made by you!

Mitchell Flint

Ages ago I was studying motivation as well and put my notes in a blog post, related to your insight: <a href="http://shekerevunderstanding.blogspot.bg/2010/10/short-on-motivational-psychology.html" rel="nofollow noopener" target="_blank">http://shekerevunderstanding.blogspot.bg/2010/10/short-on-motivational-psychology.html</a>

Congrats on new house and relationship. It is good to keep your priorities straight and don’t let the thing you love negatively effect other aspects of your life.

Reutermo

This is probably one of your most necessary videos, Mark. Amazing job! Also keen on a video talking about the insidious psychological tricks out there.

Camui Kushi

Have a look at the ExtraCredits youtube channel, they've done a bunch of videos on shady design practices that are well worth watching. (Mark, I hope you don't mind me sending your viewers elsewhere :P But I'm pretty sure EC sent me your way, so I figure it's only fair)

I actually would love to see a video about the psychological stuff you mention earlier, but i guess the doesn't really fit into a " Game Maker's toolkit"


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