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Making Games Better for Players with Motor Disabilities | Designing for Disability

Hello! Back to Designing for Disability, this week. This time we're looking at options and design choices that will help out players with physical disabilities.

I got lots of help from disabled players and accessibility advocates. Hopefully I did the topic justice! Next episode is on cognitive disabilities like motion sickness. It will probably be the most challenging one to get right.

After that, I might do a final wrap-up episode that answers some common myths about accessibility issues. 

Comments

I have a recommendation for the Unity gamedevs around who want to make remappable controls for all sorts of input devices: <a href="https://sophieh.itch.io/sinput" rel="nofollow noopener" target="_blank">https://sophieh.itch.io/sinput</a>

Parachuting Turtle

I really enjoyed this video, Mark – the research and attention to detail was great! I think it's such an important subject which is so often overlooked. Games should be for everyone after all. Looking forward to more of this series.

Matt Hauke

you really are the greatest thing to happen to the internet &amp; gaming community, especially for using your voice and platform for this! thank you so, so much!

sukka

Have you considered building a sort of checklist ordered by most impactful? As a hobbyist dev I can't really afford to put all of these options in all of my games but I'd love to have a list I can reference so I know I'm not forgetting anything simple that would make a big difference.

Dallon Feldner

Can't thank you enough for making this. I can't blame developers for not thinking of a lot of these things, so bringing awareness is the biggest step.


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