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Game Maker's Toolkit - How Her Story Works

As promised, my final Game Maker's Toolkit of 2015 dives deep into the development and design of my favourite game of the year: Sam Barlow's incredibly inventive police procedural Her Story.

The video contains spoilers for the entirety of Her Story. They start at 2:22 (and this section is clearly marked)

Game Maker's Toolkit - How Her Story Works

Comments

I really like your videos and your discussion about video game design. However, I disagree with your choice in games completely. Well, but then again, imagine how mundane this world would be, if all people were alike.

I love how SB is the one in the chat. Kinda fourth wall breaking in a way.

Bjorn 'John Caboose' Johansson

I really loved the idea for her story, so much so that I even pre-ordered it as soon as I heard about it. Thing is, being a designer myself: 15 minutes in, I looked up "her story" to see what happens, half an hour in, I figured out that instead of following videos down a "stream", I could get much further by aggressively testing leads from a single video until I got to a "major" revelation clip. I ended up watching a relatively small percentage of videos before figuring out most of the game's plot, after which I was left with a very large selection of relatively innocuous videos to watch. I still thought it was an amazing game. I just wish I'd figured out the best way to experience it before feeling like I accidently finished it. What I want to talk about is something else, it's what happens if you keep looking for "sex" in the game. The first 5 options are relatively mundane, but if you keep going, looking through compound phrases, and synonyms, you'll eventually stumble upon a clip where (and I can't remember if this is hannah or eve) berates the interviewer for asking her so many questions about sex and affairs. Which I thought was a great moment where the game's design really shone through for me.

TJ Michael


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