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24 hour exclusive - How (and why) Spelunky makes its own levels

Hey everyone!

I was so fascinated by Derek Yu's explanation of how a Spelunky level is generated (from his new book) that I just had to make a video that shows the process. Plus, think about why it was actually important to have randomly made stages. 


Lemme know what you think!


Mark

24 hour exclusive - How (and why) Spelunky makes its own levels

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