Yesterday, I had the chance to visit Nintendo's offices and play The Legend of Zelda: Breath of the Wild. Which, as a monster Zelda fan, was a BIT exciting. Like, just a tiny bit.
You can find my full preview at Pocket Gamer. But here are some brief thoughts.
The game is crazy open, and really gives you the freedom to explore. The open world is dotted with mini dungeons, moblin camps, puzzles, and more. And there no little dotted lines: plop a waypoint on the map and it just hangs out at the side of your mini-map, letting you figure out exactly how you're going to get there.
There is fast travel, and stuff is gated off using items. But I'm looking forward to the full game to see how this open exploration really pans out. Right now, it's very promising.
Also, it's very driven by systems. Which is kinda weird for Nintendo. It's got fire propagation and wind effects. You can chop down trees and bake apples. You can steal weapons from enemies while they sleep and then they'll be powerless when you attack.
But anyway, I think the game will be very interesting because it does a lot of the stuff that I've praised in previous videos. Exploration that's up to the player, and encourages proper engagement with the world. Systemic stuff that leads to great anecdotes. Even an adaptive soundtrack that blends from adventure to combat and back.
Lemme know if you have any questions about the game. I'll be happy to answer as many I can.
Game Maker's Toolkit
2016-06-30 17:06:51 +0000 UTCDr Tenma
2016-06-30 14:50:09 +0000 UTCGame Maker's Toolkit
2016-06-30 04:54:01 +0000 UTCAlex Bradley
2016-06-30 00:16:36 +0000 UTCGame Maker's Toolkit
2016-06-29 22:04:09 +0000 UTCOssian Olausson
2016-06-29 22:02:53 +0000 UTCGame Maker's Toolkit
2016-06-29 21:56:26 +0000 UTCGame Maker's Toolkit
2016-06-29 21:46:38 +0000 UTCGame Maker's Toolkit
2016-06-29 21:46:03 +0000 UTCBewilderbeest
2016-06-29 21:23:15 +0000 UTCGabriel Henrique Dalposso
2016-06-29 20:56:43 +0000 UTC