In the midst of drawing my usual assets & maps for this month's releases (still under way!), I have also produced the release candidate for the DnDungeon Blueprint Assets pack! More than that, I've stitched together a whole pile of sample maps for the new update & I'm working steadily on the full public release, which I hope to have ready by this weekend. Some of the demonstrations are attached below!




All of these maps & many other samples are included in the download as .dungeondraft_map files so that you can disassemble them & take a peek at how I built them. I have also included JPG, WEBP, and UVTT files in the event that someone wants to take a crack at running Skerples' Tomb of the Serpent Kings module with this map or something like that. (If you don't know Skerples, by the way, check out his blog. Cool stuff there.)
This update is not compatible with the prior published version of the pack due to reformatting in the asset folder names.
The green terminal assets have been brightened.
I have added an orange terminal asset set with similar characteristics to the green terminal assets.
The white assets are now true pure white so as to allow the easy creation of printable maps & diagrams.
I have included a CRT effect & a painted light texture to allow science-fiction or terminal-style maps like my sample Dugout Inn to glow properly.
Several new pattern textures have been included for all symbol colors.
A new "hollow wall" asset has been included courtesy of some good feedback I received, allowing for hatched walls with a less heavy appearance than the standard fully-filled walls.
The assets have been reorganized to fix some issues that the tag naming scheme caused.
Since the pack itself is finished & it's mostly launch matters that still have to be settled, Foundry Lords can download & tinker with the release candidate of the pack from the bottom of this post.
I appreciate any comments or suggestions any of you have regarding this pack, particularly now in the period before the full launch!
Reminder: this update is not compatible with the previous early-access release of this pack. Please don't try to load old maps with it.