Hello! Recently I've been putting a ton of work into functional ray traced ambient occlusion in my shader Raspberry~ This is still very work in progress but it looks pretty cool in my opinion (textures are disabled in these pictures for testing).
As shown this works with custom models of all shapes and sizes unlike other shaders~
Available soon to supporters of $1 or higher, as always <3
CJ Govender
2020-04-09 08:19:42 +0000 UTCMirza Musab
2020-02-05 13:46:21 +0000 UTC