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The New Game Poll is HERE!

 

Alright everyone! I didn't quite make it on Monday (it's 1am on Tuesday -_-). In my defense, I apparently wasn't as over being sick as I'd hoped I was. I'm still thoroughly under the weather, though I'm steadily getting better. Anyway! It's finally time for you guys to see, and vote on, my revised list of games. Five things to note:

1) In order to vote. Comment. I didn't make this an actual poll ON PURPOSE, as I want all of you to be able to vote for as many of the games as you want. Just make sure you note which games are you preference if you vote for more than one. 

 
2) All games have been modified at least a little since the sneak-peak. One wasn't even revealed then, it's a new idea entirely.


3) Assume that I'm going to at least aim to make most of these games with a gender choice for the main character. I may not be able to, in the end, but if that happens I'll let everyone weigh in on which gender is preferred.


4) I've said it before, but I'll say it again. I don't do dark content. Any of these games is going to be made with the mind of healthy sexuality. Yes, there will be plenty of BDSM and other such fetishes. But rape content and torture aren't things I will ever put in my games. Period. If you're looking for that, go find another creator. I don't judge you for it, but I won't put it in my games, there's already plenty of that stuff elsewhere.  

5) This poll is going to be active for a full month(as it, I'll be paying attention to overall opinions voiced here at least that long). HOWEVER, after two weeks, I'm going to open up a public discussion. That discussion has a VERY REAL CHANCE to have already had games eliminated from the list, based upon the results and comments here with Patrons. I have my own favorites from this list, and there are a couple that I'm either 'meh' about myself, or would be much harder than others to make. If those get no interest from current patrons, or get very mixed results, they will likely bite the dust before going public. In this way, you guys are probably the single biggest influences on which of these games get made. Not only will I consider what you lot say more strongly than the general public, who haven't put their literal money where their mouths are, but if there are games you guys flat out don't like, I'll likely nix them from the list early(unless their a favorite of my own). On that note. Please Comment your opinions as well as votes, let me know what you DON'T like just as much as what you do, and by all means ASK QUESTIONS if you have them!


Without farther delay, here are the 7 games that are up for debate as the next thing I work on!


P.S. All titles, names, etc., are currently working titles/placeholders only. Though I like some of them. If you had better ideas for names, feel free to suggest some!

P.P.S. Patreon was being a complete A$$hole about this post. Probably because of the length. Sorry if the formatting is a bit off, I'll try to fix anything I see. 


-----------The New Elven Maid -----------
Intro: 


You're the youngest noble of your small house in the Kingdom of Libratia. One day, just after you turn of age and are encouraged to move out on your own, you stumble upon a sight that tugs at your heart strings, in more ways than one. An elven maiden, beautiful despite the sorry state of her clothing and dirt in her hair, is sitting huddled against the mearge protection of a Alley entranceway, looking miserable as the evening begins to cool.


Your feet move without thought, and you cross to the white-haired beauty. She seems to sense you coming and looks up, face a mixture of fear, defiance, and hoplessness....


What this game is:


At the beginning of the game you take in a naive elf maiden who has fallen on hard times. While you'd like to think you'd have done it anyway, you admit that you have an ulterior motive to offering her a position as a maid for your newly established household. She's utterly gorgeous, even for an elf, and you badly want her in your bed. Perhaps as merely a mistress...or maybe something more.


The goal of this game is to slowly seduce the naive young elf, turning her into the perfect, obedient, maid/lover for your tastes. Perhaps she'll become nothing more than your plaything, servicing your every need...or perhaps she'll become your wife, who satisfies your whims behind closed doors, while helping you rise to power in public.


Some examples of possible early game events are:


---
Increase her Lewdness by stealing her underwear on laundry day, forcing her to spend the day trying to hide that she isn’t wearing any. Something you don’t make easy…
Increase her Desire for you by spending time teaching her to read and write common…with increasingly dirty but famous literature as examples for her to read from.
Increase her Submission to you by punishing her for errors in her duty. Would she prefer to work a day without the skirt she ruined? Or perhaps just take a spanking instead…
---


Obviously, these events would escalate, with later game events being more and more X-rated. Working naked, serving as your escort to a sexy masquerade, spending a day under your desk servicing you…etc. 


What this game would use:


Renpy as an engine, with hand drawn digital artwork in a Visual Novel style.


---------


----------- Pony Girl Trainer  -----------
Intro:


A new fad for the liberal sex city state of Libratania is to have trained ponygirls fill several different rolls in well-to-do households. The trend started with the Ponygirl races, extended to having them pull carts through down, and has even developed a niche market for ponygirls in domestic positions. As the 3rd son/daughter of a well-known merchant cartel, looking to prove yourself to you family by striking out into the world with your first independent business, you decide to get ahead of this fad and become a professional ponygirl trainer. You recruit, sell and rent ponygirls for both domestic and business use. Maybe you'll specialize in girls your clients can rent to pull their carts through town, or perhaps you'll focus on training racing ponygirls and strike it big at the ponygirl races! Maybe you'll even specialize in training obedient domestic pony girls to fill household roles for nobility! The options are plentiful, and it's up to you to choose...


What this game is:


As is implied with the title, this game focuses on a model much like the Brothel Sim style games (Example) or Slave Maker. Rather than a fantastic amount of interaction with a single character, there will be a broad number of characters you can recruit, then train using various action types. Having said that, each girl I add to the game would have multiple unique events (I know some brothel games are bad about everything feeling generic after the first few girls), and a few might be recruitable as trainers for other girls. Additionally, there would be an element of empire building as you become more powerful in the city, eventually even having the chance to become a noble yourself through your renown and connections. I intend this game to play much like Slave Maker or the above linked Brothel Sim 2 game, but with my twists and focused on this one specific kink.

 
I’m also toying with the idea of creating a form/guide that would allow anyone to easily insert their own girls into the game as mods, so long as they follow the formula so it won’t mess up the base game. I also might run contests, with this game, for those who want to create interesting girls for me to add fully into the main game. Neither of these last two ideas are certain, however. 


What this game would use:


This game COULD be done with Renpy, however it’s not certain that doing so would be my first choice. I’ve identified a couple of HTML based free game engines, as well as at least one other VN engine, that might handle the complexity a bit better.
Art – Do to wanting a wide range of girls for this game, this is the game most likely for me to use mixed art. That is, taking existing high-quality art from the web and adding to it with my own art or commissioned art. Though a few repeat trainers and major characters would be entirely new material.


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-----------  The Perversions of Thieves ----------- 


Intro:


In the city of Libratania, the thief’s guild hasn’t been doing well at all. The current guildmaster is a pervert of the highest order, whose been hosing away the hard work of decades to feed his perversions. Finally, in an act of desperation, you and several of your allies manage to assassinate the idiot destroying the guild, though most of your allies die in the process. He wasn’t the guildmaster for no reason, and many fell to his blades and those of his brainwashed toys. The loss of most of your allies, as well as the old bastard’s decades worth of connections, really stings, and many of the guild scatter and factionalize without his authority. Despite being wounded yourself, you managed to hold onto the previous guildmaster’s personal safehouse through the infighting, and a small core of members has pledged to you as the last surviving senior plotter that rid them of the pervert. The trouble with that, of course, is that the old bastard was a pervert of the highest order, and his safehouse has a lot of…questionable equipment. Still…you’re resourceful and certain you can make use of the many things in this place to help your faction rise to glory.


What this game is:


You start the game with a small stable of thieves, and a very limited amount of control over them or trust from them, limiting how much you can get them to do and how successful their jobs will be. Being a resourceful soul, however, you decide to take advantage of the various ideas and objects the old guild leader left behind. Starting with basic punishments like a spanking for spectacular enough failure, or access to fine wines for brilliant successes, you ever so slowly sexualize rewards for success and punishments for failure. You can end up with a loyal harem of female thieves, a jolly crew of male followers enjoying a den of debauchery you’ve created...or stabbed in your sleep if you aren't careful and go too far too fast!


Gameplay wise, there will be two major focuses. The first focus will be on your general stable of thieves. Who you want to recruit, what sorts of jobs you want them to focus on (standard theft, blackmarket, honeytraps, prostitution, protection rackets, etc.) You’ll be able to offer these general recruits various rewards, or punish them for failures, getting a wide variety of short events with generic thief characters. Managing this part of the game will provide you with money and influence, as well as helping you set the tone for what sort of operation you run, which will be important to the other focus…


The second focus is on expanding your operations by either taking over the other factions that came out of the infighting, or by building new chapters and finding someone to run them. You can spend money and influence on several tactics to do either of these things, from outright taking over by force of arms, paying off the right people, or seducing a recruit/seducing the leader of the other faction. The other faction leaders, and the those you can recruit for new chapterhouses, will each be unique NPCs without their own full storylines. You’ll have to find a way to bring them onboard. What kind of operation you are running will help determine your options. Here is a short example to show you what I mean.


Example: Anna the Pickpocket Queen


When the infighting happened, one of the guild’s most gifted pickpocket’s formed her own group and they’ve been working the streets of the merchant district. This time, you decided on a capture approach (this it a decision the player would make, the capture approach was just chose for this example) and your people managed to grab Anna when she was running from the merchant’s guards. When they bring her before you, she refuses to work for you, leaving you with an issue. You could break her, but that’s what the old guildmaster would have done, and it wouldn’t go down well with your people. Instead, you decide to be subtle, assigning her a job in one of your brothels as a maid until she decides to help you. Claiming it’s to reassure her that you won’t force anything on her, you have the madam lock her in a chastity belt for saftey, and personally keep the key. Then you arrange for the girls at the brothel to slowly drive her to a frenzy, making her come to you so she can get some relief. From there, you slowly convince her that she wants to submit to you and be your loyal lieutenant.


End Example


Each girl or guy you can recruit will have their own story, and multiple ways by which you can ‘convince’ them. Some you might simply seduce, others you might do something like the example above. All of them, once they become your lieutenants, will have additional interactions both with you specifically and you your stable of thieves. Obviously, recruiting them will also give you access to their people, expanding your control of the city. Eventually, you may be able to influence even the lewdness of the city itself….


What this game would use:


I could pull this off with Renpy. After looking into it, I’m sure it’s quite possible. However, there are one or two other engines I’m also considering, as they might handle the ‘city’ elements better than Renpy would. Art-wise, this one would be digital art created or commissioned by me, at least for the recruitable characters. Some or all of the generic thieves might use high-quality existing hentai assets to speed up the making of the game. It would depend on the level of support the game gets.


-----------


----------- Passion of the Force ----------- 


You’re a young Jedi, one who has only recently begun accepting solo missions. It’s on you way back from one such missions that you feel something calling to you through the force. Dropping out of hyperspace in a system that doesn’t even have the dignity of a name on the star charts of the galactic republic, you follow the odd feeling to a small moon orbiting a gas giant in the system. As you breach the atmosphere a shiver runs down your spine. Not a warning of danger, but something else. Something you’ve never felt before, though as first you can’t put your finger on it. Then, as you zone in on the location the feeling is coming from, you find a word for it.


The Force is singing.


It’s preposterous of course, but no matter how much you tell yourself otherwise, you can almost hear the music, and the sensation only grows stronger as you finally spot a sprawling stone temple, half-reclaimed by the vibrant plants that cover everything from horizon to horizon. For a few minutes, you’re uncertain you’ll be find a place to set down your ship, something telling you it would be a crime to burn back the underbrush with your ship’s cannon. Then you spot a circle of stone above the main temple that was clearly intended as a landing zone. You nearly missed it, covered as it now is in greenery, but the stone has kept the plants from growing overmuch and you managed to set your ship down with only a little bit of struggle.


The temple calls you onward the moment you leave you ship, the music hitting a joyful, playful crescendo as you step foot inside. Then it falls to a mere gentle, welcoming, thrum inside the back of your mind. The Force seems happy you’re here. Which should be impossible. The Force shouldn’t have emotions, after all. Yet, as you pan a glowrod’s beam around the interior you can’t shake the feeling, and you find yourself humming, your feet carrying you inward unconsciously. Your shock only grows as the scenes of nature that were rendered in relief on the walls of the entrance hall change to images of people. People who appear to be Jedi, or at least Force Wielders of some ilk. Of course, you expected that much, from the feel of this place, but the nature of the scenes catches you off guard. The scenes are not of battle, but of peace. Families, couples, children playing. You’re mesmerized, enthralled by the beauty of each scene, your feet carry you onward, through a dozen rooms you barely register the purpose of. Then you freeze. For as you passed into a new section, the paintings changed again. Now, instead of families, the walls shows lovers…lovers in the throes of passion. You gulp. What sort of place is this? Is it a refugee of the Sith?


“Yo!”


You cry out and whirl, lightsaber swinging through the space behind you…and right through the shimmering blue form of a smiling force ghost.


“Hey now! That was kinda rude you know.”


You stare, uncomprehending for long moments. The ghost is a playfully scowling young human woman in scant attire, and that only makes the image harder to process.


“It’s also rude to stare, even if I’m a bit dead.”


You lick your lips. “W-who are you? What is this place?”


The woman grins widely and spreads her arms. “I’m Nala. Nala Sunrider. And this is, or at least was, the Sunrider clan temple!”


What this game is:


Some of you might remember my previous intro. But as you can see, I’ve discarded most of it. Only Nala Sunrider remains. The basic gameplay ideas behind it have also altered a bit from my early thoughts. It still remains a variant of the ‘trainer’ type of games that people like Akabur make, but I’ve never completely liked most of the iterations of such, and this is a more…lightheated?...I suppose that’s a good word. It’s a more lighthearted take on the idea. 


Instead of the darkish twist most such games have, the MC of this game is a Jedi who discovers that not all is quite right with the Jedi Order. When you stumble across the Sunrider Clan temple, it is revealed to you that the current Jedi order aren’t really users of the light side of the force, so much as they are neutral users. That, by cutting themselves off from emotions, they’ve cut out BOTH sides of the Force…and the Force itself has begun to suffer from there being too users of either side of the Force. The Force chose you to attempt to convert as many Jedi, Sith, and others as you could back to using the full spectrum of Force energy. When asked how, it’s revealed to you that the secret behind the Sunrider clan’s immense power was Passion. Not the passion that the Sith harp about, but rather zest for life. You need to make Jedi feel again. And the most life affirming and strongest feelings out there? Sex of course!


You suspect that the female Force Ghost instructing you has been alone too long when she suggests that (-_-), but she eventually convinces you to give it a go. You set out to create a new set of force adherents, recruiting from all sides. For the Jedi, you appeal to their repressed sexual natures (Come to my side! We have both sex AND cookies!), showing them a way to have their cake(sex!) and eat it too (not falling to the dark side). In, of course, the most nymphomaniac and kinky way possible. For the Sith, you help them get rid of all that pesky rage by getting them laid (-_-. Seriously, those guys and gals clearly need it).


Unlike most of the ‘trainer’ games, this one would be focused on an actual plot beyond ‘sex up all the things, even the things that ought not be sexed up.’ Indeed, there will even be characters that you don’t need to sex up(gasp!)! The end goal will be to actually build your own star empire, edging out the Republic and CIS (as it would most probably be set prior to and during the clone wars) by building up your own faction. Yes, part of the gameplay would be to find, seduce, and train more force users, but there would also (eventually) be swaying whole planets and their populations to your cause, issuing decrees for those populations (sexy decrees, like a nudity required law or mandatory hands-on sex education) and building up both the political and military following to take over the galaxy. All the while, of course, building your own personal harem. For their own good and the good of the galaxy of course! It’s your not-so-evil-plot to save the galaxy! 


What this game would use:


Almost certainly Renpy. It can be done with Renpy. However, it’s possible that one of the other VN or HTML engines I’m currently playing with may handle the empire building bits better, in which case I might use one of them. Art will be made by me or commissioned.


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----------- A Military Affair ----------- 


In a sex-obsessed free society like that which exists within your country, the military has always faced significant problems. It’s terribly bad for the chain of command to get all screwed up with who’s fucking who, and which people are more dominant in the bedroom than others. Many years ago, in desperate need to make their military hold up against those of neighboring powers, the military of Libratania instituted radical new policies that have since managed to stand it in good stead.


They were not, of course, stupid enough to try to prohibit sex inside a country like theirs, for they would have had no one who would fight for them if they’d done that. Instead, they decided to control it, to make it work for them as both punishment and reward. Signing up for the military could get you much. Salvation from debts or crimes committed, the chance to join the nobility, wealth for those with talent. These were the carrots they dangled in front of potential recruits.


But giving up control of their sex life for the duration of their contract was the cost. New recruits are fitted with both physical or magical sexual stimulation devices and either physical or magical chastity devices (officers or enlisted respectively) upon enlisting, and their behavior is either rewarded or punished via use of both. If they are good soldiers, they will not only gain frequent release from or control of their devices, but might also be rewarded with the services of those who were not-so-good at their jobs. If, of course, they were troublemakers, they might find any number of punishments from not being allowed the regular ‘leave time freedom’ from their sexual servitude, to being forced to submit to be someone else’s sexual relief. Screw up badly enough and you might even end up in the stocks as a public sex toy and example for others.


Of course, as soldier’s rise through the ranks, they gain more and more control of their subordinates as well as their own fates. There are strictly enforced rules to prevent abuse, but you can do many things with and to your subordinates…particularly when you can convince them to want it.


What this game is:


So, clearly, this game is quite a bit more fetishy than the rest of those I’ve listed. Curiously, this also means I’m not 100% sure about the perspective of the main character. Personally, I’d be inclined to tell the story from the perspective of an officer already fairly far up the chain of command (say, a Captain or Commander). I’m far more comfortable on the dominant side of the equation, personally, so this is instinctively where I’d tell the story from. 


On the other hand, I can actually see the story being a good one told from the side of a newly enlisted solider (likely female), with a number of possible backgrounds. One thing I was often surprised by in the early days of Eros Academy, when I was still actively posting of a few forums and getting occasional feedback, was the number of people who said that they wanted more chances for Faith to submit/be dominated. They wanted to be in the sort of situations Eros Academy provided from the more submissive angle rather than the dominant one. So, I could see this one going either way.


Regardless of that detail, though, the general gameplay of this one would be heavily based around the whole dominance/submission fetish-set as a whole. Whichever side it would be told from (or possibly both if I told of a single soldier’s rise through all levels), much of the gameplay would revolve around managing either yourself or your minions, gaining influence while also defending the realm from threats. For example, an event series I’m considering would see you needing to deal with a rise in banditry, and either as a solider or commander you would be tasked to deal with the issue. If coming from the solider perspective, you might find that the best way to sneak into the bandit’s hideout is to pose as a whore…with all that such a plan entails. As a commander, you might create a Succubus corps as the best way to deal with the bandits, instead. Aside from interactions and events like these, there would also be a ‘trainable’ aspect. Regardless of how far up the chain I decide to start the player, you’ll gain new lieutenants or ‘pets’ as you gain influence, rise through the ranks, or defeat rivals. Whereas many of the other events will be one-offs, these recruitable characters will be trainable, both in how they are useful to your plans…and in how they are useful to you personally. In example, they might be trained to get you favors at court by seducing nobles on the one hand, and turned into your personal harem on the other.


Note, in addition to the D/s elements of this game, there is a possibility of it having SOME transformation effects as well, depending on the art method I used.  


What this game would use:


I’m still up in the air on the engine for this one. As with most of these games, it could be done in Renpy, but I have a couple of other ideas that might work better.


Art-wise I’m not 100% certain either. Most likely I’d do at least the core artwork myself (or commission it). With this specific content matter, however, I feel there might be room to speed the process with some existing artwork as well, likely only for the rank-and-file soldiers, not any of the lieutenants/servants/pets.


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----------- The Transformation Estate ----------- 


Overly Long Note of Doom: The core idea of this game is that, sadly, I’ve found most of the TF/MC adult games on the net are super non-consent based. Which makes sense, at least for the Mind Control, less so for the Transformation stuff. It’s unfortunate, as I think it does a disservice by both genres not to have at least a decent mix of the lighter stuff thrown in. While MC/TF aren’t truly fetishes of mine (To be completely honest, while I can appreciate a very wide sampling of kinks, I don’t have anything at all which is strong enough to be called a true fetish, I’m more a ‘variety is the spice of life’ type person), I’ve been a reader of El Goonish Shive for years, which has a light, friendly take on TF themes that shows it CAN be done in a way that would actually be healthy even in reality. Indeed, the artist of that comic has created a board game that was the final ‘ah-ha’ moment I needed to form this into a proper idea. I had a fair few notes for a TF or MC game of some variety, but I was struggling to put it into a fully-consenting context. Between that aforementioned board game and recently stumbling across the surprisingly light-in-tone Student Transfer (which I highly recommend checking out), I finally managed to rough out an idea. It’s still VERY much less fleshed out than some of the others. Though those who are seeing this concept for the second time will note I’ve developed the idea much better. 


Intro:


When you stumbled into the odd new shop downtown, you were just looking for something to cheer your friend up with. Areina lost her parents a few months ago, and you’ve been trying to keep your childhood friend’s sprits up as the wanders around the old mansion, with no one to talk to but her servants. Well, her servants and you. They don’t approve much of you, but they let you come around anyway, since you’re one of the few things that can make their mistress smile these days. Which is fair enough, since you’ve made making her smile again your personal goal in life.


You were just looking for something new to help you in that goal when you entered this shop…you never expected to leave with an actual honest-to-goodness spellbook. Let alone a spellbook that seems to have been…written by a bit of a pervert. Still, there’s a lot of really cool stuff in the book! Like the elf transformation spell! You know Areina has always been into fantasy stuff! She’ll be thrilled at the chance to be an elf for a few hours! You just might not want to let her see some of the other spells….though you can’t help but hope for a chance to use some of them. On Areina, possible. On yourself, definitely. On a few of the staff and your other friends…absolutely!  


What this game is:


As my overly long initial note indicated, this game is intended to be a light-hearted take on the TF and MC kinks. All the players of the game will be either willing victims (Areina, the MC, and some of the staff/friends of both), or the occasional light-hearted prank target (non-rapey -_-). 


The trick here, is that like most TF/MC game creators, the art assets are the issue. I can either artificially choke the choices via something like a VN setup. Student Transfer is an example of how that can be done quite well, though there is little to no physical TF in that game. Or I can alternatively go text-only. There’s no way I know of that I, personally, would be able to setup a true set of modular transformation sequences. Oh, I know how to do the programming side. That’s actually pretty easy. But the art side? Not so much. So this would likely be either a primarily text-game with a LOT of TF options (al la Fenoxo’s Work) or a VN style game like Student Transfer with as many options as I can create (likely on par with or superior to the sort of option branching I do with Eros Academy’s Dates). 


What this game would use:
Renpy if I went the VN route, most likely. It I went the other way…honestly there’s a good chance I’d make something custom, or use something like RAGs/TWINE. Something LIKE them, mind you, as I personally the both RAGS and TWINE -_-


-------


----------- The Sexy Cosplay Café! ----------- 


So this idea is entirely new! It hit me as a fun thought the other day, and sounded fun enough to make/play that I decided to go ahead and add it. 7 is a lucky number anyway, right?


Intro:


It’s the summer before you start college, and you’ve moved to the city months beforehand in order to get away from your family. Well, most of your family. You love them, but most of them are a bit too…normal, for you. Thankfully, your older step-sister is an exception, and she’d promised she’s got a job for you in the city. You may have a scholarship waiting for you and a promise of being able to crash at your step-sis’s place, but you’re still going to need money for necessities and supplies. Plus, knowing Alice, whatever job she has for you won’t be boring.


When you arrive in the city, that confidence is proven completely correct. Alice has recently become the manager of a The Sexy Cosplay Café, and she’s badly in need of an assistant, a role she herself was filling until just a few months ago. The quirky owner is giving her headaches, several of the girls working at the café are seriously high-maintenance, and the Café’s business is starting to stagnate. Alice starts you off by setting you the task of getting the current staff under control…by any means necessary. And given that she hands you a guide from her own time as an assistant that indicates she was playing dominant owner for a puppy-girl, lesbian lover for an elven cosplayer, and ‘stress relief’ for the previous manager, you’re pretty sure she really means that any means necessary. You also wander if, just maybe, you can offer her a little ‘stress relief’ of her own. You’ve had a crush on your sexy older step-sis her for the better part of a decade, after all.


What this Game is:
Pretty much what it says on the tin, or in this case, in the intro. This is a VN style game that starts out with an MC (of hopefully selectable gender), who is thrust into the role of assistant manager for the Sexy Cosplay Café. Your first task will be to get control of the current small staff, but from there the game will just keep expanding. Seduce your step-sister, become a waiter/waitress yourself to fill in for people, recruit new employees from your college, and try to influence the Sexy Cosplay Café to be even sexier than it is. Eventually, you might even convince the owner to open up some ‘special services’ for the café’s clientele….


What this game would use:
Renpy with self-created or commission art. In this case, Renpy is pretty much perfect for this game. No reason to use anything else, doubly so since I’m already familiar with it.   


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