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Mattis Orgy Games
Mattis Orgy Games

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The sexy Xmas one!

Merry Xmas to come, everyone!

And to celebrate this special time of the year, I prepared for you a new very kinky outfit to enjoy, for your harem!

Again, I aimed too high and it was very difficult to pull out, lol xD
And there's still a few annoying details I would have like to smash, but can't for the time being.
But overall, it came out great, and I think it looks super sexy, and should be awesome to enjoy in some twisted Santa roleplay!

You'll be able to unlock it on the bonus code website, as usual, to change all girls in one go.

Oh, and there was various fixes, like H.E teacher save slot, leg/arms visual glitches, and futa brown eyes.
(but I didn't found the one freezing the game when changing main character color ?)

Anyway, time to enjoy ;)

Download new archive attached for latest version containing all new additions! (extract archive and launch .swf file to play)

The sexy Xmas one!

Comments

Considering it normally requires a code to activate the Xmas stuff, probably a bug.

mordlovoth

The fact that the futa version of the protagonist's has a "reindeer" nose without any commands and does not fundamentally change - is this intended, or a bug?

Tamri

This is great! Xmas came early!! The new outfits are really hot too, and I'm glad we have two Xmas themed styles now! I actually had a question/suggestion which I meant to bring up last month, but I forgot until now -- since the last update where you did the experiment to improve framerate by reducing the quality of the assets a bit, I had an idea. I was wondering how hard it would be in some future update to give the user more fine, incremental control over the level of "Zoom In" vs. "Zoom Out" in the scene. I realize Adobe Flash player itself allows you do to this to some degree using the View-->Zoom command or by right-clicking, but usually when you Zoom in, it zooms VERY far in, and it might be nice to have the ability to go in of increments of say 10% or 25% maybe (I think you have something similarly implemented in KOPC where you can control the level of zoom more directly). As you undoubtedly know already, generally the more Zoomed in on the scene, the nicer the image quality of the characters (but slower framerate), and the more zoomed out the faster the framerate but less quality (character edges looks more jagged as though they are in need of "antialiasing."). Just an idea since it might give the user more flexibility over the quality-to-framerate ratio of the scene -- and with the ability to Zoom Out with more fine control in particular, it may serve as a good compromise when the framerate starts to slow down more. I really like that you already gave us preset Views which we can cycle through using the "View" button -- this would just be something on top of all that. Thanks again for all your hard work, it's amazing how far this game has come and how it keeps getting better and better. I hope you get to enjoy the holidays and take a break!

Mister Glitch


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